
- #MAGIC ENGINE ANDROID HOW TO#
- #MAGIC ENGINE ANDROID SERIAL#
- #MAGIC ENGINE ANDROID FOR ANDROID#
- #MAGIC ENGINE ANDROID ANDROID#
Please refer to the documentation about signing iOS apps here for further details. You will need to create the following environment variables in a group called ios_credentials for iOS code signing:ĪPP_STORE_CONNECT_KEY_IDENTIFIER, APP_STORE_CONNECT_ISSUER_ID, APP_STORE_CONNECT_PRIVATE_KEY and CERTIFICATE_PRIVATE_KEY Environment variables for iOS code signing On the macOS Unity base image UNITY_HOME is set to /Applications/Unity/Hub/Editor/2020.3.28f1/Unity.app. Note that the environment variable UNITY_HOME is already set on the build machines. Create a variable called UNITY_PASSWORD and set the value to your Unity ID password, add to the “unity” group, mark this as secure to encrypt the value and click the Add button.Create a variable called UNITY_EMAIL and set the value to email address used with your Unity ID, add to the “unity” group, mark this as secure to encrypt the value and click the Add button.Mark the variable as secure to encrypt the value and click the Add button. In the Select group dropdown type unity and click on the Create “unity” group button.
#MAGIC ENGINE ANDROID SERIAL#
Create a variable called UNITY_SERIAL and set the value to your Unity serial number.Otherwise, you can add the environment variables at the application level by clicking the Environment variables tab.Īdd the environment variables as follows (make sure the Secure option is checked for any sensitive values): If you are using a Team in Codemagic, you can add these as global environment variables for your team by clicking on Teams > your Team name and then clicking on Global variables and secrets. UNITY_SERIAL, UNITY_EMAIL and UNITY_PASSWORD. You will need to set the following environment variables for Unity specific values in Codemagic: Create a codemagic.yaml workflow configuration using the Unity template and configure with your details as shown here.Configure Custom Gradle templates as described here.
#MAGIC ENGINE ANDROID ANDROID#
#MAGIC ENGINE ANDROID FOR ANDROID#

These are the key steps in setting up your workflow for building Unity mobile apps: Please refer to the following documentation about adding apps from these sources. It is possible to add repositories from Github, Gitlab, Bitbucket or any Git based repository. If you are publishing to the Apple App Store, you will need an active membership for the Apple Developer Program.įor publishing to Google Play, you will require an active Google Play Developer account. To check if you have exceeded your license activations, or to return licenses this should be done in the Unity dashboard here The license is returned during the publishing step of the workflow which is always run except if the build is cancelled. Your license is used to activate Unity on the Codemagic build server so the iOS and Android projects can be exported. PrerequisitesĪ Unity Plus or Pro license.

#MAGIC ENGINE ANDROID HOW TO#
This guide will show you how to configure a workflow that builds and publishes your app to TestFlight and Google Play using a codemagic.yaml configuration file. It can be used to create mobile applications that run on iOS and Android.Ĭodemagic’s Unity macOS VMs have the Unity SDK, iOS and Android modules pre-installed. Unity is a cross-platform game engine developed by Unity Technologies. How to build Unity mobile apps with codemagic.yaml YAML Quick start guides Unity mobile apps
